-- 不死之六武众-火门(ZCG)
local s, id = GetID()
function s.initial_effect(c)
    -- destroy
    local e1 = Effect.CreateEffect(c)
    e1:SetDescription(aux.Stringid(id, 0))
    e1:SetCategory(CATEGORY_DESTROY)
    e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
    e1:SetType(EFFECT_TYPE_IGNITION)
    e1:SetRange(LOCATION_MZONE)
    e1:SetCountLimit(1)
    e1:SetCondition(s.descon)
    e1:SetTarget(s.destg)
    e1:SetOperation(s.desop)
    c:RegisterEffect(e1)
    -- Destroy replace
    local e2 = Effect.CreateEffect(c)
    e2:SetType(EFFECT_TYPE_CONTINUOUS + EFFECT_TYPE_SINGLE)
    e2:SetCode(EFFECT_DESTROY_REPLACE)
    e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
    e2:SetRange(LOCATION_MZONE)
    e2:SetTarget(s.desreptg)
    e2:SetOperation(s.desrepop)
    c:RegisterEffect(e2)
end
function s.cfilter(c)
    return c:IsFaceup() and c:IsSetCard(0x3d) and not c:IsCode(id) and c:IsSetCard(0xa250)
end
function s.descon(e, tp, eg, ep, ev, re, r, rp)
    return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
end
function s.desfilter(c)
    return c:IsFacedown() and c:IsType(TYPE_MONSTER)
end
function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
    if chkc then
        return chkc:IsOnField() and s.desfilter(chkc)
    end
    if chk == 0 then
        return Duel.IsExistingTarget(s.desfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil)
    end
    Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
    local g = Duel.SelectTarget(tp, s.desfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, 1, nil)
    Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
end
function s.desop(e, tp, eg, ep, ev, re, r, rp)
    local tc = Duel.GetFirstTarget()
    if not Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil) then
        return
    end
    if tc:IsFacedown() and tc:IsRelateToEffect(e) then
        if Duel.Destroy(tc, REASON_EFFECT) ~= 0 and Duel.IsPlayerCanDraw(1 - tp, 1) then
            Duel.Draw(1 - tp, 1, REASON_EFFECT)
        end
    end
end
function s.repfilter(c, e)
    return c:IsFaceup() and c:IsSetCard(0xa250) and c:IsDestructable(e) and
               not c:IsStatus(STATUS_DESTROY_CONFIRMED + STATUS_BATTLE_DESTROYED)
end
function s.desreptg(e, tp, eg, ep, ev, re, r, rp, chk)
    local c = e:GetHandler()
    if chk == 0 then
        return not c:IsReason(REASON_REPLACE) and c:IsOnField() and c:IsFaceup() and
                   Duel.IsExistingMatchingCard(s.repfilter, tp, LOCATION_MZONE, 0, 1, c, e)
    end
    if Duel.SelectEffectYesNo(tp, c, 96) then
        Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESREPLACE)
        local g = Duel.SelectMatchingCard(tp, s.repfilter, tp, LOCATION_MZONE, 0, 1, 1, c, e)
        e:SetLabelObject(g:GetFirst())
        g:GetFirst():SetStatus(STATUS_DESTROY_CONFIRMED, true)
        return true
    else
        return false
    end
end
function s.desrepop(e, tp, eg, ep, ev, re, r, rp)
    local tc = e:GetLabelObject()
    tc:SetStatus(STATUS_DESTROY_CONFIRMED, false)
    Duel.Destroy(tc, REASON_EFFECT + REASON_REPLACE)
end
